Studio updates from Santiago, Chile

VelnoRevix Newsroom

Studio News

Announcements about VelnoRevix projects, team milestones, production plans, and studio growth.

Dev Logs

Behind-the-scenes notes about gameplay systems, prototyping, art direction, tools, and technical production.

Events

Updates about showcases, prototype reviews, game jams, community sessions, and industry events.

Featured Update

VelnoRevix featured studio update

VelnoRevix Begins New Internal Prototype Cycle

Our team has started a new production sprint focused on fast combat readability, expressive character movement, and modular level design. The goal is to test how quickly players can understand the core loop while still discovering depth over repeated sessions.

This stage includes early gameplay mockups, UI experiments, animation timing tests, and weekly playtest reviews inside our Chile-based studio workflow.

Latest News

Next studio milestone is moving into playable testing

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Prototype Goals
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Get VelnoRevix studio updates and development notes

News Categories

01 Studio Announcements

Project updates, team news, production milestones, and official VelnoRevix communication.

02 Development Notes

Short insights about systems design, technical work, creative direction, and playtesting.

03 Community Updates

Events, showcases, learning resources, and ways to connect with the VelnoRevix studio.